Game industry professional with hands-on experience in Unity 2D, gameplay scripting, game jam projects, and production workflow automation.
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Summoning
Four Unity projects built solo, in a team, and in game jams. The code in C# is written with the help of AI tools, Youtube tutorials, and my own research.
Click any project to explore it in full.
2D endless runner for Yandex Games. An office worker snaps, jumps on a chair, and rides through workplace chaos. Core gameplay complete, nearing release.
2D runner mini-game built in a 48-hour hackathon. Won 1st place and later released in the Vikings: War of Clans community for real players.
Sketch-style 2D puzzle-platformer prototype built in a game jam. A hero restores a broken literary world by solving puzzles and breathing life into forgotten ideas.
A solo-built 2D platformer made in one month as a heartfelt New Year gift for the team, packed with department in-jokes and shared memories.
I have spent the last 5+ years in the game industry working in localization and workflow automation. Somewhere along the way, solving workflow problems pulled me deeper into the technical side of development. What started with spreadsheet formulas turned into JavaScript and Google Apps Script tools for automating internal production pipelines in gamedev.
But outside of my day job, I kept drifting toward making games myself. I have built 4 Unity projects through game jams, a hackathon, and I am currently developing an endless runner for Yandex Games with my friend.
I am especially drawn to RPGs, souls-like games, interactive storytelling, and games where player choices actually mean something. Gameplay scripting feels like the natural next step.
Open to freelance projects and full-time roles.